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Archive for the ‘news’ Category

A Limited Edition Physical Version of World of Goo for Nintendo Switch Appears!

Friday, February 14th, 2020

2DBoy, Tomorrow Corporation, and our friends at Super Rare Games are pleased to announce the Limited Edition physical release of World of Goo – out later this month!

Fun fact: This is the first time a physical version of World of Goo has existed for a Nintendo console!

In addition to 4000 Collector’s Editions, we’re also releasing 2000 Steel Box versions, for those extra rugged players who’d like to keep their gooey-cartridges protected in a hard metal case. The two editions come with different cover and interior art, and both editions come with a 20-page full color manual, exclusive sticker, full color postcard, three trading cards randomly selected from the five-card set – and an award winning game – World of Goo! Physical cartridge! For Nintendo Switch!

More details, fabulous images, and order information can be found at Super Rare Game’s homepage.

World of Goo Update, 10 Years Later

Monday, April 29th, 2019

Hey old friends, it’s been a long time! We no longer have a 2DBOY blog, so thought I’d post this here – we’ve just updated the Win / Mac / Linux versions of World of Goo for the first time since 2008 or 2009 – and hope you and your modern computers enjoy it!

We’re slowly updating the game everywhere it’s currently available over the course of this and next week. Some info on what’s new:

  • To be super clear, there are no new levels, no new characters, no new battle royale deathmatch mode. This is just a gentle remastering we did for fun.
  • The framework has been replaced. This is the thing that draws all the graphics onto your screen, and sends all the audio to your speakers, etc. This means the Win / Mac / Linux version should work on modern computers again without freaking out, and you can run the game on modern displays at whatever resolution you want.
  • Game now runs at a hi-def widescreen 16:9 aspect ratio by default. The original ran at a squarer 4:3 ratio.
  • Resolution of graphics is doubled. The original game ran at 800×600, and the tiny graphic files didn’t scale to huge monitors very gracefully. We used a few different high quality upscaling tools to start, and then went over each image by hand, tweaking each image further as needed. In a few lucky cases, we still had the original source files and were able to use those. But if you still really want the original flavor, there’s a setting to use the original graphics, also included with the game.
  • Fabulous joke about looking good in hi-def has remained unchanged.
  • Brought over graphical and UI improvements from releases on other platforms, like Nintendo Switch.
  • No more encrypted assets or save files. We hope this makes the game more open and friendly to mod.
  • The config.user.txt file is now located wherever your save file is stored. So no more editing that file in your Program Files folder. It has a bunch of new config vars exposed as well.
  • We’ll be updating the game everywhere Win / Mac / Linux versions are available in the next few days.

Want to try it right now? If you got the game directly from 2dboy.com sometime before 2014 or so, and if you can still find your old download link, dust it off and give it a click. The new Win and Mac versions should be there waiting for you, Linux coming soon. Let us know (here in the comments or at 2dboy.com) how they work for you, and especially if you find any bugs! You can also try to look up your download link here if you can’t find your original receipt.

It was fun returning to World of Goo again, and hope you enjoy this small update!

Kyle (the one from 2DBOY & Tomorrow Corporation)

HEY KIDS! Little Inferno Sold 1 Million Copies!

Wednesday, June 13th, 2018

We’ve been so busy working on 7 Billion Humans, that we almost missed an exciting milestone last month: Little Inferno has sold over 1 Million Copies! If we include bundles, that number is actually closer to 2 million legitimate purchases of the Little Inferno Entertainment Fireplace – we hope they’ve kept everyone warm!

To celebrate we’re running a Summer in the Winter Sale on all of our platforms – starting today we’re putting Little Inferno and Human Resource Machine on sale everywhere (Thursday for the Nintendo Wii U and Nintendo Switch).

We wish we could visit everyone who bought Little Inferno and ask each person millions of questions – but until we’re able to do that, we thought we’d dig through the ashes and see what we could discover. Here’s what we found!

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Welcome to the Information Superhighway

Wednesday, March 14th, 2018

In addition to wrapping up 7 Billion Humans, we’ve also been quietly working on another new game – currently going by the title “Welcome to the Information Superhighway“. (We last visited that highway a long time ago, in a very different game!)

This is shaping up to be one of the more game-like games we’ve made. We’ve got a long way to go on a long crooked road, but thought we’d update here as we discover more about it.

What is this internet highway all the kids are faxing about these days? Can I go on an incredible road trip and make lots of broken new friends along the way? Isn’t Tomorrow Corporation made of three grumpy old people who don’t know how to use social media? Yes!

Here’s some concept art for you to send to your dot matrix printer.

Want to be notified about our new games? We send fewer than one message per year, and only of the highest quality!



Welcome to the Information Superhighway - Magenta
Welcome to the Information Superhighway - Cyan
Welcome to the Information Superhighway - Yellow

Welcome, all 7 Billion Humans!

Wednesday, January 24th, 2018

Welcome, all 7 Billion Humans! We’ve been working on a thrilling followup to Human Resource Machine.

Finally! You can personally employ everyone on the planet inside your very own parallel computer made of people.

More info, images, and other fancy stuff here. For you Steam people, the link to wishlist and get more info on Steam is here. Coming soon…