We are a 3 person team. Here are our games so far:

Archive for the ‘Tomorrow Corporation’ Category

Human Resource Machine on iPad and iPhone this Thursday June 2

Tuesday, May 31st, 2016

iOS Coming Soon

Get ready to swipe and tap your way towards a successful career in Inbox / Outbox Management! Human Resource Machine will be available for iPads and iPhones THIS WEEK, Thursday June 2!

It will be available as a Universal App (which means a single purchase works on your iPads and iPhones), and will work with iPhone 4s and higher, and iPad 2 and higher.

Management looks forward to your promising and user-friendly employment.

Seeking Beta Volunteers!

Monday, July 13th, 2015

BettyWe are looking for volunteers to help beta test our upcoming game Human Resource Machine.  To help our Beta Selection Bot select the first few rounds of beta testers, PLEASE CHOOSE WISELY:

CHOICE 1:  I pre-ordered Human Resource Machine and would like to help beta test it! I understand that not everyone who fills out this survey can be selected, and that beta testing involves playing something that is not 100% ready, but I want to do it anyway!

CHOICE 2: Please tell me how to pre-order (with a discount!) so I can click the first option!

CHOICE 3: I feel emotionally distressed, since neither of the above links apply to my specific situation, and would appreciate having something to click.

Good luck, and congratulations!!

Alice, Betty, and Carol
Beta Management Committee

Talkin’ About Little Inferno

Thursday, July 17th, 2014

Title Screen

I gave a talk about the things we learned while making Little Inferno at GDC this year,but completely forgot to post it here. There were some difficulties with sound during the presentation, so I ended up singing half of the lyrics of the jingle on stage. With no back up audio. In front of 600 or so people.

Despite the technical difficulties, the talk went pretty well! If you’re interested in learning about the story behind Little Inferno, it’s worth a gander. Just please ignore my bad singing.

Something Else is Burning

In other news, we’ve been quietly prototyping a few different game ideas for a little while now. Nothing new to report just yet, but it has been nice to go back to our roots. Strange to think we wrote that paper almost 9 years ago!




Little Inferno for Android NOW AVAILABLE! [UPDATED]

Tuesday, December 3rd, 2013

Little Inferno for Android

Toasty robots, type in your unlock codes! Swype across your parallaxing desktop! And ask Google’s permission to begin downloading your brand new Little Inferno for Android! It’s rolling out right now, worldwide at a launch discount of $2.99 (normally $4.99).

All reasonably recent devices should be able to handle the game just fine –  requiring Android OS 4.1 (JellyBean) or higher, 1GB RAM or higher, and 1GHz processor speed or higher. Any older device that is not compatible will be immediately incinerated.

Load Your DisketteThanks for your patience, everyone, while we put this together. And thanks to the folks at Apportable for making this happen. Let us know below how it works for you, and we’ll try and be quick about updates!



An update has just launched, version 1.2, on Google Play and Humble Store. Update on Amazon coming shortly after some more QA.

  • There should be better performance overall.
  • Less battery usage.
  • Rounded icon corners! (A highly requested feature.)

For those who have encountered a crash when using the My Pictures item to load photos, our Android experts think this can be solved one of two ways:

1) Instead of choosing a picture from your gallery or pictures, hit your Android back-button. We will choose a stock photo for you and you’ll be able to move on to the next catalog!

2) For some players, we believe that this problem is caused by a setting on some Android devices that shuts down the background activity to save memory. This may be a device setting that you can change if you can access Settings->Developer Options; it’s called “Don’t Keep Activities”. If not though, you can always get around it by pressing your back-button.

For those who are seeing this crash, does this help?

Note: The Android folks are still looking into NVidia Shield and TegraNote devices. If you’re still encountering any issues, the quickest way to get tech support is to contact our Android folks at Apportable by emailing here: androidsupport at tomorrowcorporation.com


Little Inferno Tossed into the iPad App Store

Friday, February 1st, 2013

Little Inferno #4 on iPad App Store

We tossed Little Inferno into the iPad App Store fire yesterday, hoped for the best, and subsequently watched with potpourri in our eyes as it crawled its way up to #4 in the charts as of this writing. Thanks to everyone who wrote thoughtful reviews so far, both in the app store, and especially those whose quotes we totally clipped out and stuck all over our screenshots – see all five below!

To create this version of Little Inferno for iOS, we worked with the talented Gil Carmel (and Ron’s brother), who was the same fellow responsible for the iOS version of World of Goo.

Snuggling up with Miss Nancy: We’ve seen a few articles so far describing Little Inferno as a damning criticism of social/casual games. But to be clear – although Little Inferno has a lot of fun flamboyantly using social/casual game mechanics, the game is not mean to be a mean spirited attack on other games. In fact, a couple of us here at Tomorrow Corporation actually enjoy games like Tiny Tower, and My Little Pony: Friendship is Magic! (seriously, try it). So, while the satire aspect of Little Inferno is undeniably there, I’d call it more of a friendly ribbing – and certainly not the reason for the game to exist – really just a lowly tool in service of a simpler, hopefully more heart-warming, less game-specific overall message. Hope that helps! Do you have more questions for Miss Nancy? Ask below in the comments!

Here are the five App Store screenshots – click for full resolution versions: