We are a 3 person team. Here are our games so far:

We Have a Nintendo Switch Release Date for 7 Billion Humans!

Excellent news from the great Mushroom Kingdom! They have approved 7 Billion Humans for release on Nintendo Switch THIS MONTH on Thursday, October 25!

They also have a nice new feature that didn’t exist last time we launched a game. You can now pre-purchase games on Switch. So we’ve made 7 Billion Humans available for pre-purchase starting on October 18 – one week before launch. How efficient!

Thanks everyone for being patient while we worked our way through the twisty system of pipes at Nintendo, and more info coming soon!

7BH three days later!

7 Billion Humans is finally released (on win/mac/linux anyway!), the dust is settling, and we’re just now crawling out of our launch caves to take a break and see what happened…

The first big surprise was reaching the top 7 on Steam! Don’t they know this is a programming game for nerds? We’re just happy to be at the party, even if we’re the shy kid in the corner:

The 7BH Steam community has also emerged as a friendly and helpful place to seek hints and advice. A few enterprising players have put together some comprehensive guides for advanced players working on the optional optimization challenges:

One of the more thorough playthroughs we’ve seen so far, this brave fellow plays for 5 hours, and does really well. Useful for anyone who’s stuck on a puzzle or wants to see more about how the gameplay works:

At least one person likes our dumb plots!

And our dumb jokes!

For anyone looking for an extra challenge… We collected over 25,000 solutions during the closed beta, and used them to come up with the optional OCD challenges you see in each level. Here are a bunch of graphs and stats for each level, showing distribution, OCD, and best known scores: 7 Billion Humans Puzzle Stats

Someone noticed our crusade for Oxford commas. The correct, unambiguous, and only acceptable way to delimit a list:

We’ve already released one update so far, about 12 hours after launch, based on player feedback. You can now force subtitles to appear if you’re playing in English. And you can now disable the subtle camera bob that was making a few players feel motion sick. Here’s how to do both! And we’ve got a bunch more fixes ready for the next update, which we hope to release early this week.

“95% of the 105 user reviews for this game are positive.” I know it’s probably tacky to post the review score, but we’re really proud of this! And also we’re tacky!

This week, we’ll also be wrapping up the Nintendo Switch version, and continuing to monitor the various social sites for feedback and any bug reports. Let us know anything you find, and thanks as always for your support!


It’s time… Welcome, all 7 Billion Humans!

7 Billion Humans is now available

Can you feel that? With every human on the planet gathering in one single office building, Earth’s gravitational center has shifted just slightly…

7 Billion Humans is now available! Welcome, everyone, we hope you have a great time!

You can get it now on Steam, GoG, Humble Store, and right here on this site.

We’re also running a fancy launch promotion – from now through the weekend, get a free copy of Human Resource Machine with purchase of 7 Billion Humans on Steam, GoG, Humble Store. Through Aug 26. (Make sure you use those specific links.) This also applies to everyone who pre-ordered. Already a proud owner of HRM? Your friends and family will thank you for the gift, and for helping them stay prepared in tomorrow’s modern world!

Help us spread the word! We’re still a tiny team with zero marketing budget, so any positive review or lovely postings on the various social media are much appreciated!

And what’s that? The crowd is asking for an encore? Show us how it’s done, ladies!

Please form an orderly line.

A game about teamwork, cooperation, and robots.

7 Billion Humans launches… TOMORROW!

August 23 on Win / Mac / Linux on Steam, GoG, Humble Store, and right here on this site. Good luck, everyone!

7 Billion Humans Gameplay Trailer, Release Date

Q: WHEN WILL THIS FABULOUS GAME BE RELEASED?!
A: 7 Billion Humans will be arriving on Win / Mac / Linux next week, Thursday August 23rd! We’re excited to share it with everyone!

Q: I have never seen a trailer so beautiful. They should have sent a boat. I mean a poet.
A: Yes, all the poets have been sent, and have been given useful jobs programming computers.

Q: Where will I be able to get it? Can I see the store pages right now and click the wishlist buttons?

Q: But what is 7 Billion Humans?
A: 7 Billion Humans is the thrilling followup to Human Resource Machine! You control many workers all at the same time, using a simple new language, with 78% more puzzles than the previous game, and 30% sassier boss dialog. And don’t worry, continuity people, the two games are fully standalone, and you can play them in any order. You’ll be taught everything you need to know.

Q: But what about the Nintendo Switch version and other platforms?
A: More info on the Nintendo Switch version and other platforms very very soon! In the meantime, here’s some gif evidence.

Q: It turns out 96% of the world isn’t Americans! What languages can I play in?
A: Yes, even though we’re all dumb American over here at Tomorrow Corporation, we’ve once again been working with our wonderful community translators to bring the game to: English, Spanish, French, Italian, German, Dutch, Russian, Traditional Chinese, Korean, Brazilian Portuguese, and Polish. More languages coming in future updates!

Q: Can I play your previous game in Korean or Traditional Chinese? And also with a big discount?
A: What a great question. As of today, Human Resource Machine has just been updated with Korean and Traditional Chinese support. And it’s on sale starting today through the weekend for 50% off on Steam, GOG, Humble Store, and our own site here.

Q: How’d that beta go?
A: This was the most useful beta we’ve ever done. With all the workers running around in each level, each puzzle can be approached in unexpected ways, and the beta players came up with insane solutions we never would have thought of ourselves. We also used the aggregate of their solutions to help set each level’s “OCD” scores (two extra optional challenges in each level).

Q: But aren’t there more than 7 billion humans in the world now?
A: We lost a few in a catastrophic rounding error.

Q: Are there really 7 billion humans in this game?

Thanks for your support, everyone! Make a strong cup of coffee, and we’ll see you looking sharp next Thursday!
Kyle, Kyle, Allan, and Pete