7 Billion Humans is finally released (on win/mac/linux anyway!), the dust is settling, and we’re just now crawling out of our launch caves to take a break and see what happened…
The first big surprise was reaching the top 7 on Steam! Don’t they know this is a programming game for nerds? We’re just happy to be at the party, even if we’re the shy kid in the corner:
The 7BH Steam community has also emerged as a friendly and helpful place to seek hints and advice. A few enterprising players have put together some comprehensive guides for advanced players working on the optional optimization challenges:
One of the more thorough playthroughs we’ve seen so far, this brave fellow plays for 5 hours, and does really well. Useful for anyone who’s stuck on a puzzle or wants to see more about how the gameplay works:
At least one person likes our dumb plots!
And our dumb jokes!
For anyone looking for an extra challenge… We collected over 25,000 solutions during the closed beta, and used them to come up with the optional OCD challenges you see in each level. Here are a bunch of graphs and stats for each level, showing distribution, OCD, and best known scores: 7 Billion Humans Puzzle Stats
Someone noticed our crusade for Oxford commas. The correct, unambiguous, and only acceptable way to delimit a list:
We’ve already released one update so far, about 12 hours after launch, based on player feedback. You can now force subtitles to appear if you’re playing in English. And you can now disable the subtle camera bob that was making a few players feel motion sick. Here’s how to do both! And we’ve got a bunch more fixes ready for the next update, which we hope to release early this week.
This week, we’ll also be wrapping up the Nintendo Switch version, and continuing to monitor the various social sites for feedback and any bug reports. Let us know anything you find, and thanks as always for your support!