We are a 3 person team. Here are our games so far:

Stay Warm Out There!

It’s hard to imagine we released Little Inferno 7 years ago this winter! Where does all the time GO? Up up the chimney, like everything else!

In honor of its 7 year anniversary, we’re putting Little Inferno on sale everywhere this weekend (Steam, GoG, Epic, Humble). If you or friend want to spend a few hours this cold winter curling up to a crackling digital fire (or you’d like to try it again on iOS, Android, or multiplayer on the Nintendo Switch), now’s a great time to sit in front of a warm fire, like a warm hug!

Meanwhile, we’re preparing 7 Billion Humans for our Android friends and we hope to have more news to share on our next title soon!

Kyle, Kyle, and Allan

Happy Birthday, 7 Billion Humans!

We’re putting all our games on sale this weekend in honor of 7 Billion Humans‘ 1-year birthday! If you haven’t played it yet and you’re a fan of programming puzzlers like Human Resource Machine, and especially if you like telling people what to do, 7 Billion Humans is for you!

Look for all 3 Tomorrow Corporation classics Little Inferno, Human Resource Machine, and 7 Billion Humans – all on sale just about everywhere: Steam, GOG, Humble Store, Epic, here on our own site, as well as iOS, and Android.

Already have all of them? Get them for a friend! Don’t have any friends? Give strangers Tomorrow Corp games and make new friends!

Android folks, we haven’t forgotten you either. The three of us have been quietly working away on Welcome to the Information Superhighway, but the Android version of 7 Billion Humans is on the way. No exact release date, but we’re hoping to release it before the end of the year. When there’s more to share, we’ll do it here.

Happy birthday, 7 Billion Humans, and enjoy the sale!

World of Goo Update, 10 Years Later

Hey old friends, it’s been a long time! We no longer have a 2DBOY blog, so thought I’d post this here – we’ve just updated the Win / Mac / Linux versions of World of Goo for the first time since 2008 or 2009 – and hope you and your modern computers enjoy it!

We’re slowly updating the game everywhere it’s currently available over the course of this and next week. Some info on what’s new:

  • To be super clear, there are no new levels, no new characters, no new battle royale deathmatch mode. This is just a gentle remastering we did for fun.
  • The framework has been replaced. This is the thing that draws all the graphics onto your screen, and sends all the audio to your speakers, etc. This means the Win / Mac / Linux version should work on modern computers again without freaking out, and you can run the game on modern displays at whatever resolution you want.
  • Game now runs at a hi-def widescreen 16:9 aspect ratio by default. The original ran at a squarer 4:3 ratio.
  • Resolution of graphics is doubled. The original game ran at 800×600, and the tiny graphic files didn’t scale to huge monitors very gracefully. We used a few different high quality upscaling tools to start, and then went over each image by hand, tweaking each image further as needed. In a few lucky cases, we still had the original source files and were able to use those. But if you still really want the original flavor, there’s a setting to use the original graphics, also included with the game.
  • Fabulous joke about looking good in hi-def has remained unchanged.
  • Brought over graphical and UI improvements from releases on other platforms, like Nintendo Switch.
  • No more encrypted assets or save files. We hope this makes the game more open and friendly to mod.
  • The config.user.txt file is now located wherever your save file is stored. So no more editing that file in your Program Files folder. It has a bunch of new config vars exposed as well.
  • We’ll be updating the game everywhere Win / Mac / Linux versions are available in the next few days.

Want to try it right now? If you got the game directly from 2dboy.com sometime before 2014 or so, and if you can still find your old download link, dust it off and give it a click. The new Win and Mac versions should be there waiting for you, Linux coming soon. Let us know (here in the comments or at 2dboy.com) how they work for you, and especially if you find any bugs! You can also try to look up your download link here if you can’t find your original receipt.

It was fun returning to World of Goo again, and hope you enjoy this small update!

Kyle (the one from 2DBOY & Tomorrow Corporation)

Now Available on iOS, 7 Billion Humans!

Whip out your iPhone and/or iPad! Text your boss and tell them you quit! And then navigate to the Apple App Store and download your steaming hot new game of 7 Billion Humans! YOU’RE HIRED!

Some fun facts:

  • Available as a Universal App (which means a single purchase works on your iPads and iPhones).
  • Automate your swarms of workers on any device with iOS 10 and higher.
  • Begin your new career in any of 13 languages: English, French, Italian, German, Spanish, Dutch, Polish, Brazilian Portuguese, Russian, Traditional Chinese, Simplified Chinese, Korean, and Japanese.
  • Download your fabulous new soundtrack here!
  • More info, trailers, gifs, here!
  • Thanks everyone, and happy programming!

7 Billion Humans on iPad and iPhone next Thursday Dec 6!

ATTENTION ALL HUMANS! Get your 70 billion fingers cracking and ready to swipe! 7 Billion Humans is coming to iOS devices everywhere next Thursday, Dec 6!

Available as a Universal App (which means a single purchase works on your iPads and iPhones), you can automate your swarms of workers on any device with iOS 10 and higher.

And thanks to our community translators, the game will be available in 13 languages: English, French, Italian, German, Spanish, Dutch, Polish, Brazilian Portuguese, Russian, Traditional Chinese, Simplified Chinese, Korean, and Japanese.

“Do you have an iPhone and love telling people what to do? 7 Billion Humans is for you.” -Dandy Wheeler

More info, video, trailers, and screenshots are here. See you next Thursday!