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Archive for the ‘indie games’ Category

It’s Official

Saturday, November 17th, 2012

Little Inferno At Nintendo Spain Event

Photo taken at a Nintendo of Spain event by the Chasing Aurora guys. It almost makes us feel like real game developers! The Wii U comes out tomorrow in North and South America.

Meanwhile, as we sit by our fires, sipping our cocoa, waiting for everything to launch tomorrow, The Reticule has posted a lovely new preview about an exceptionally difficult to talk about game.

New Gameplay Trailer! (And early Beta builds now open to everyone.)

Wednesday, November 14th, 2012

The second Little Inferno trailer is ready! Gently raise your fire poker and tap the above button to view it. As we prepare to launch on November 18 on Wii U and PC, here are some updates:

  • You can now pre-purchase Little Inferno on Steam at 10% off until launch day. This will get you the final beta version to play with immediately.
  • You can also pre-purchase Little Inferno right here on our own site which will also get you the final beta version to play with immediately, as well as a small preview of the soundtrack, and a Steam key.
  • A huge thanks to our volunteers, Little Inferno is now translated into French, Spanish, German, and Dutch. (The Wii U version in North America is currently English only, but will be updated as soon as we can.) Check the credits in the game to view the names of our adventurous volunteers.

 

Beta builds now available to our early supporters

Sunday, November 11th, 2012

Beta Hugs

If you pre-ordered Little Inferno, you now have access to the BETA!  To get your build, search through your vast collection of emails for your confirmation message from the Humble Bundle Store containing your unique link. If you lost your confirmation email, you can retrieve it here.

All three of us here are Tomorrow Corporation warmly thank you for supporting us and for helping Little Inferno ignite homes and hearts everywhere. We hope you enjoy the game!

PS. Little Inferno officially launches this Sunday, November 18 on Wii U and Windows. Keep an eye out for a new trailer this week.

PPPPPS. To report any bugs, thoughts, questions, etc, our unpaid development team can be reached at contact at tomorrowcorporation dot com

 

Nintendo Power Preview of Little Inferno

Wednesday, October 3rd, 2012

Nintendo Power Preview Preview Preview

If you’re curious to know more about Little Inferno, there’s a 4-page preview in the brand new October issue of Nintendo Power Magazine. Fun Fact: Our programming mastermind Allan has collected every single issue of Nintendo Power ever since he was a kid. So getting featured in one of the very last issues makes this an especially special preview for us kids of the 90s.

You can read the first two pages here, but the other two pages exist only in the real live pages of the paper magazine. (While we wait for ours to arrive, if anyone has a photo or scan, please send our way, as we haven’t even seen them yet!) Thanks to Phil, Chris, and Steven at Nintendo Power for forcing us to start talking about this game.

Release Date: Little Inferno is a Launch Title on Wii U, Surprise

Wednesday, September 26th, 2012

Little Inferno Wii U November 2012

I don’t think we ever actually announced anywhere, except maybe vaguely, that we were shooting to have Little Inferno ready for Day 1 of the Wii U launch, but apparently that news has been discovered by old friend of Hatsworth and World of Goo and super sleuth Mr. Stephen Totilo and the fine folks at Kotaku. So that means mid-November. And we’re honored to be in such sophisticated indie company.

For non-nintendo folks, we’re planning to have the Windows version ready the same day, on our site, and on Steam, and possibly on a few other stores still in talks.

This is all dependent upon us ironing out the last few details and shoveling in as much coal and hydrocarbons as we can. Lots more updates to follow, including a new trailer in progress that actually shows real actual gameplay – I know it’s been a long time coming.