We are a 3 person team. Here are our games so far:

Archive for the ‘Tomorrow Corporation’ Category

New Gameplay Trailer! (And early Beta builds now open to everyone.)

Wednesday, November 14th, 2012

The second Little Inferno trailer is ready! Gently raise your fire poker and tap the above button to view it. As we prepare to launch on November 18 on Wii U and PC, here are some updates:

  • You can now pre-purchase Little Inferno on Steam at 10% off until launch day. This will get you the final beta version to play with immediately.
  • You can also pre-purchase Little Inferno right here on our own site which will also get you the final beta version to play with immediately, as well as a small preview of the soundtrack, and a Steam key.
  • A huge thanks to our volunteers, Little Inferno is now translated into French, Spanish, German, and Dutch. (The Wii U version in North America is currently English only, but will be updated as soon as we can.) Check the credits in the game to view the names of our adventurous volunteers.

 

Beta builds now available to our early supporters

Sunday, November 11th, 2012

Beta Hugs

If you pre-ordered Little Inferno, you now have access to the BETA!  To get your build, search through your vast collection of emails for your confirmation message from the Humble Bundle Store containing your unique link. If you lost your confirmation email, you can retrieve it here.

All three of us here are Tomorrow Corporation warmly thank you for supporting us and for helping Little Inferno ignite homes and hearts everywhere. We hope you enjoy the game!

PS. Little Inferno officially launches this Sunday, November 18 on Wii U and Windows. Keep an eye out for a new trailer this week.

PPPPPS. To report any bugs, thoughts, questions, etc, our unpaid development team can be reached at contact at tomorrowcorporation dot com

 

The Reticule interview regarding Little Inferno, mystery, robots

Tuesday, July 31st, 2012

The Reticule Interview

Brand new interview about Little Inferno and other things is here. Interviewer is Mr. Chris Evans, one of the early supporters of World of Goo waaay back before it launched a long long time ago, and he’s an indie kid too, except instead of making games, he made his own game news site. Go read it!

Here’s an excerpt from the interview:

Chris: Without giving too much away about Little Inferno, can you tell us what games have had an influence on the ideas behind Little Inferno?

TomorrowCorp: Indie games tend to be outlets for their designers’ quirks and anxieties and unusual ways of experiencing the world. So, while we also look to games we love, most of Little Inferno is inspired by real life things that we find scary or confusing or totally absurd. Some things that inspired Little Inferno:

  • Playing with fire is really fun, but dangerous. Like kittens.
  • The simplest things can often be the most terrifying. (Example: Steven Moffat written episodes of Doctor Who)
  • New hobby: Ordering lots of things on Amazon and tracking shipments as they arrive.
  • It’s easy to stay stuck in a job that’s kindof ok, but maybe not what your childhood self would be proud of or excited by.
  • That slight but constant feeling that films and tv and advertisements and government programs treat you like a kid who’s too clueless to handle subtlety, or real explanations, or drama or comedy that’s not entirely broad and ham fisted.
  • Bugs and eggs.
  • That feeling of wanting to communicate with other people, but being entirely unheard or misunderstood.
  • Dental work.

 

Who are you, Tomorrow?

Friday, July 20th, 2012


Above: Tomorrow Corporation. “Who am I?” “Where am I?” “What year is this?”

Ever since our new game Little Inferno was announced last week, the response and questions and support have ignited a fire in our tummies and freshly energized us to finish this up! Interestingly though, we’ve noticed there is some confusion regarding who, exactly, is building Little Inferno. Is it 2DBOY, developers of World of Goo? EA? The San Francisco Fire Department? Tomorrow Corporation would like to state that it is, in fact, a brand new indie game developer, consisting of some of the same people, but not owned by or converted from any other company.

The indie game scene is light and liquid like the movie industry, and new groups of friends come together to work on new single projects all the time. Tomorrow Corporation PR representatives would like to take this opportunity to directly address some very common misunderstandings!

PR RepresentativeIs Little Inferno 2DBOY’s next game?
Nope, but Kyle Gabler of World of Goo / 2DBOY is now also working with Tomorrow Corporation. Indie game kids frequently work with multiple people.

Did 2DBOY rename itself to Tomorrow Corporation?
No. Although, confusion is understandable: Kyle Gabler is a co-founder of both 2DBOY and also Tomorrow Corporation. Allan Blomquist, another co-founder of Tomorrow Corporation, helped 2DBOY bring World of Goo to Wii back in 2008. And Kyle Gray, the remaining co-founder of Tomorrow Corporation, is longtime friends with everyone at 2DBOY.

Does 2DBOY still exist?
Yes indeed! Ron Carmel and Kyle Gabler still run 2DBOY and have not ruled out a follow up, one day, to World of Goo. Ron and Kyle are now neighbors.

Is EA making Little Inferno?
Nope, although all three members have, at some point, also worked with EA. Tomorrow Corporation PR would also like to point out that EA would never make a game like Little Inferno because it “is not likely to ever actually make any money”.

Didn’t all the Henry Hatsworth guys go make a company called Dreamrift?
Kyle Gray led the Hatsworth team at EA.  After they finished, all 7 team members went their separate ways: Ryan and Peter started Dreamrift, while Kyle Gray left for Tomorrow Corporation.

Why does Little Inferno look like World of Goo? Is Little Inferno basically just World of Goo with flaming balls?
Little Inferno is, in fact, an entirely different game from World of Goo! Although Kyle Gabler’s art style has never progressed past the 4th grade level. “I can draw a kitty!”

Who exactly IS Tomorrow Corporation, then?
Tomorrow Corporation is made of two Kyles and an Allan, who all met in grad school at Carnegie Mellon. You can find handy bios and photos here!

Wait wait, can you represent all of the above questions in Venn Diagram?

Handy Indie Venn Diagram

Ok we hope that helps explain things a bit. Indie game kids sure are unwieldy!

Kyle, Kyle, and Allan