We are a 3 person team. Here are our games so far:

Who are you, Tomorrow?


Above: Tomorrow Corporation. “Who am I?” “Where am I?” “What year is this?”

Ever since our new game Little Inferno was announced last week, the response and questions and support have ignited a fire in our tummies and freshly energized us to finish this up! Interestingly though, we’ve noticed there is some confusion regarding who, exactly, is building Little Inferno. Is it 2DBOY, developers of World of Goo? EA? The San Francisco Fire Department? Tomorrow Corporation would like to state that it is, in fact, a brand new indie game developer, consisting of some of the same people, but not owned by or converted from any other company.

The indie game scene is light and liquid like the movie industry, and new groups of friends come together to work on new single projects all the time. Tomorrow Corporation PR representatives would like to take this opportunity to directly address some very common misunderstandings!

PR RepresentativeIs Little Inferno 2DBOY’s next game?
Nope, but Kyle Gabler of World of Goo / 2DBOY is now also working with Tomorrow Corporation. Indie game kids frequently work with multiple people.

Did 2DBOY rename itself to Tomorrow Corporation?
No. Although, confusion is understandable: Kyle Gabler is a co-founder of both 2DBOY and also Tomorrow Corporation. Allan Blomquist, another co-founder of Tomorrow Corporation, helped 2DBOY bring World of Goo to Wii back in 2008. And Kyle Gray, the remaining co-founder of Tomorrow Corporation, is longtime friends with everyone at 2DBOY.

Does 2DBOY still exist?
Yes indeed! Ron Carmel and Kyle Gabler still run 2DBOY and have not ruled out a follow up, one day, to World of Goo. Ron and Kyle are now neighbors.

Is EA making Little Inferno?
Nope, although all three members have, at some point, also worked with EA. Tomorrow Corporation PR would also like to point out that EA would never make a game like Little Inferno because it “is not likely to ever actually make any money”.

Didn’t all the Henry Hatsworth guys go make a company called Dreamrift?
Kyle Gray led the Hatsworth team at EA.  After they finished, all 7 team members went their separate ways: Ryan and Peter started Dreamrift, while Kyle Gray left for Tomorrow Corporation.

Why does Little Inferno look like World of Goo? Is Little Inferno basically just World of Goo with flaming balls?
Little Inferno is, in fact, an entirely different game from World of Goo! Although Kyle Gabler’s art style has never progressed past the 4th grade level. “I can draw a kitty!”

Who exactly IS Tomorrow Corporation, then?
Tomorrow Corporation is made of two Kyles and an Allan, who all met in grad school at Carnegie Mellon. You can find handy bios and photos here!

Wait wait, can you represent all of the above questions in Venn Diagram?

Handy Indie Venn Diagram

Ok we hope that helps explain things a bit. Indie game kids sure are unwieldy!

Kyle, Kyle, and Allan

 

Little Inferno Teaser and Beta Program

Little Inferno‘s first teaser and info on the beta program just appeared over here! It’s getting chilly, stay warm, everyone.

Thanks for all the notes and questions the last couple weeks! We’re still putting together a handy FAQ, so post any questions here and the Tomorrow Corporation interns will make sure to get them answered and appropriately diagrammed.

Kyle, Kyle, and Allan, interns

Building Little Inferno

Little Inferno info illuminating soon

For what seems like a very long time, we (the two Kyles and Allan) have been locked away working on a strange new game. We’re starting to see flickers of life, and they are getting brighter. So we thought this might be a good time to start sharing.

We just overhauled and updated this site to become our work-in-progress dev ‘log from here on out, to track the progress of our new game Little Inferno, leading up to a release by this winter on multiple platforms.

Little Inferno Diskette

We’ve been quiet about this game so far to avoid being another lost adorable indie game that never materializes – but now we’re almost done! And we’ll post some first bits of real info on Little Inferno in a few days. So keep an eye on this space if you’re curious to track/participate in the development of Little Inferno, with RSS or something. Does anyone use RSS anymore? Ham radio? Or is it social face places now? Can my Netscape Navigator do that?

Important survey question: What would you most like to set on fire?

 

Announcing Liam Blomquist!

We’re proud to announce the latest addition to the Tomorrow Corporation family, and first life time employee, Liam Blomquist!

While the three of us have been steadily cranking away on Little Inferno, Allan and his wife Katrina’s little side project beat us to the punch, releasing a little over a week ago.

And what a release it was – just look at those strong little hands! Those are the hands of a master programmer or a highly skilled artist.

If it’s the dark arts he fancies, we’ll enroll him in one of our various producer courses, where he’ll learn how to manage a timeline, balance a spreadsheet, and perform other occult acts.

Congratulations Allan and Katrina!

Kyle and Kyle

New Game and Other Shocking Updates

We finally managed to sneak out of our work cave to put together some updates.

1. Article in Games TM Magazine

Chris McMahon at indie-friendly Games TM magazine created a beautiful 6-page article in issue 98, scanned in here (pdf). Included in the article was this rare, very old, photo:


Above: Tomorrow Corporation’s founders, circa 1910, founded the
company to make downloadable games. “The world wasn’t ready”.

2. New Indie Game Has a Name

Fire and smoke and screaming have been billowing out of our R&D department for months. The new game is something called “Little Inferno“. More info soon.

3. New kittens!


“Making indie games is hard,” says DeeDee the kitten.

From, Kyle, Allan, and Kyle