We are a 3 person team. Here are our games so far:

7 Billion Humans Gameplay Trailer, Release Date

Q: WHEN WILL THIS FABULOUS GAME BE RELEASED?!
A: 7 Billion Humans will be arriving on Win / Mac / Linux next week, Thursday August 23rd! We’re excited to share it with everyone!

Q: I have never seen a trailer so beautiful. They should have sent a boat. I mean a poet.
A: Yes, all the poets have been sent, and have been given useful jobs programming computers.

Q: Where will I be able to get it? Can I see the store pages right now and click the wishlist buttons?

Q: But what is 7 Billion Humans?
A: 7 Billion Humans is the thrilling followup to Human Resource Machine! You control many workers all at the same time, using a simple new language, with 78% more puzzles than the previous game, and 30% sassier boss dialog. And don’t worry, continuity people, the two games are fully standalone, and you can play them in any order. You’ll be taught everything you need to know.

Q: But what about the Nintendo Switch version and other platforms?
A: More info on the Nintendo Switch version and other platforms very very soon! In the meantime, here’s some gif evidence.

Q: It turns out 96% of the world isn’t Americans! What languages can I play in?
A: Yes, even though we’re all dumb American over here at Tomorrow Corporation, we’ve once again been working with our wonderful community translators to bring the game to: English, Spanish, French, Italian, German, Dutch, Russian, Traditional Chinese, Korean, Brazilian Portuguese, and Polish. More languages coming in future updates!

Q: Can I play your previous game in Korean or Traditional Chinese? And also with a big discount?
A: What a great question. As of today, Human Resource Machine has just been updated with Korean and Traditional Chinese support. And it’s on sale starting today through the weekend for 50% off on Steam, GOG, Humble Store, and our own site here.

Q: How’d that beta go?
A: This was the most useful beta we’ve ever done. With all the workers running around in each level, each puzzle can be approached in unexpected ways, and the beta players came up with insane solutions we never would have thought of ourselves. We also used the aggregate of their solutions to help set each level’s “OCD” scores (two extra optional challenges in each level).

Q: But aren’t there more than 7 billion humans in the world now?
A: We lost a few in a catastrophic rounding error.

Q: Are there really 7 billion humans in this game?

Thanks for your support, everyone! Make a strong cup of coffee, and we’ll see you looking sharp next Thursday!
Kyle, Kyle, Allan, and Pete


Soundtrack Preview #5 – The Machines are Gone

It’s becoming unseasonably windy up here! You may use one of your 4 memory slots to remember these realistic falling leaves. Here’s preview track #5: “The Machines are Gone”, from 7 Billion Humans.

Soundtrack Preview #4 – Stressed Out Bossa Nova

Dip your nervous little toes in the sand, crack open that nice box of wine, and watch the sunrise. Recorded on Lake Erie. Here’s preview track #4: “Stressed Out Bossa Nova”, from 7 Billion Humans – we’re posting a new preview track here each week, leading up to launch day.

Soundtrack Preview #3 – Lady Sky!

What’s that up there in the sky? That’s no man… it’s… Lady Sky! Here’s the third preview track from 7 Billion Humans – we’re posting a new preview track here each week, leading up to launch day.

Soundtrack Preview #2 – Long Term Storage

Plug in those headphones and put on a warm jacket, here’s the second preview track from 7 Billion Humans! We’re posting a new preview track here each week, leading up to launch day.

Updates this week!

  • We’re continuing to optimize the game for Nintendo Switch – it’s running great, and now just packing in as many eager humans as we can.
  • Translating the text into 12 languages. Fun fact: Human Resource machine had ~4,970 words. 7 Billion Humans has ~13,249 words.
  • Continuing to make tweaks based on the beta players’ stress testing.
  • Soundtrack is complete! It will be released at the same time as the game.  (With previous games, it was released a few months later.)
  • Have you wishlisted the game on Steam? Every wishlist is a tiny miracle that helps other players find us!