We are a 3 person team. Here are our games so far:

Building Little Inferno

Little Inferno info illuminating soon

For what seems like a very long time, we (the two Kyles and Allan) have been locked away working on a strange new game. We’re starting to see flickers of life, and they are getting brighter. So we thought this might be a good time to start sharing.

We just overhauled and updated this site to become our work-in-progress dev ‘log from here on out, to track the progress of our new game Little Inferno, leading up to a release by this winter on multiple platforms.

Little Inferno Diskette

We’ve been quiet about this game so far to avoid being another lost adorable indie game that never materializes – but now we’re almost done! And we’ll post some first bits of real info on Little Inferno in a few days. So keep an eye on this space if you’re curious to track/participate in the development of Little Inferno, with RSS or something. Does anyone use RSS anymore? Ham radio? Or is it social face places now? Can my Netscape Navigator do that?

Important survey question: What would you most like to set on fire?

 

Announcing Liam Blomquist!

We’re proud to announce the latest addition to the Tomorrow Corporation family, and first life time employee, Liam Blomquist!

While the three of us have been steadily cranking away on Little Inferno, Allan and his wife Katrina’s little side project beat us to the punch, releasing a little over a week ago.

And what a release it was – just look at those strong little hands! Those are the hands of a master programmer or a highly skilled artist.

If it’s the dark arts he fancies, we’ll enroll him in one of our various producer courses, where he’ll learn how to manage a timeline, balance a spreadsheet, and perform other occult acts.

Congratulations Allan and Katrina!

Kyle and Kyle

New Game and Other Shocking Updates

We finally managed to sneak out of our work cave to put together some updates.

1. Article in Games TM Magazine

Chris McMahon at indie-friendly Games TM magazine created a beautiful 6-page article in issue 98, scanned in here (pdf). Included in the article was this rare, very old, photo:


Above: Tomorrow Corporation’s founders, circa 1910, founded the
company to make downloadable games. “The world wasn’t ready”.

2. New Indie Game Has a Name

Fire and smoke and screaming have been billowing out of our R&D department for months. The new game is something called “Little Inferno“. More info soon.

3. New kittens!


“Making indie games is hard,” says DeeDee the kitten.

From, Kyle, Allan, and Kyle

Tomorrow Corporation Announces Existence of Tomorrow Corporation

FOR IMMEDIATE RELEASE
March 8, 2010: Tomorrow Corporation is pleased to announce the existence of Tomorrow Corporation, a massive new “indie game” studio.

“We’re literally bursting with cash,” said a Tomorrow Corporation PR spokeswoman, “because if there’s one thing that makes money these days, it’s indie games.”

“For years, giant corporations have been hurt by scrappy indie studios hogging the limelight with titles like Crayon Physics Deluxe, Braid, World of Goo, and Super Meat Boy. To those tiny, un-American, indie developers, Tomorrow Corporation would like to deliver a message: Your reign of terror ends… Tomorrow!

Tomorrow Corporation’s massive Human Resources Department has recently acquired a glut of indie sellouts, including developers Allan Blomquist, Kyle Gabler, and Kyle Gray – all former grad students from Carnegie Mellon University’s Entertainment Technology Center and co-founders of the wasteful and profitless Experimental Gameplay Project.

More recently, Gabler co-founded the indie studio 2D BOY, responsible for creating the reprehensible game World of Goo, to which Blomquist also regrettably contributed his indie talents. Gray recently created the unpatriotic Henry Hatsworth in the Puzzling Adventure, a game about sipping tea.

Tomorrow Corporation has yet to announce its first indie game title, but would like to remind fans to check back frequently for exciting new information.

“The secret to a truly great indie game is that special human touch,” says the spokeswoman, “which our producers have scheduled for insertion shortly before the product ships.”

“Let’s all remember,” she added before floating away in the official Tomorrow Corporation blimp, “the future … is Tomorrow!”