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Posts Tagged ‘Little Inferno’

Coming Soon to the Nintendo Switch!

Tuesday, January 24th, 2017

STEP ASIDE! The door to the Tomorrow Corporation vault is about to burst open… Locked away for literally decades, three multi-award winning games will once again be available for a new generation to enjoy.

Coming soon on the Nintendo Switch, players around the world can once again experience three classic games, re-united on a fantastic new console from Nintendo:

  • Re-discover 2D BOY’s beautiful and surprising World of Goo!
  • Re-ignite the dangerous and uplifting adventure in Little Inferno!
  • Re-engineer your corporate ascent in Human Resource Machine!

And for the first time ever, all three games will come bundled with their full original soundtracks. Tomorrow Corporation’s intrepid interns have created a new Soundtrack Mode, where players can explore Kyle Gabler’s wonderfully bizarre music in this special mode, available only on Nintendo Switch.

We here at Tomorrow Corporation are some of Nintendo’s biggest fans, so we’re excited to be part of this new adventure alongside players at home, on the road, on the train, on the roof, or wherever it is kids go these days!

The vault is rumbling…!

Konichiwa, Japan!

Monday, April 6th, 2015

LittleInferno_JP_titlescreen
Thanks to Nintendo of Japan’s outstanding localization team, Little Inferno is officially out in Japan for the Nintendo Wii U! Tomorrow Corporation was honored that the Big N chose to bring over Little Inferno, and even more honored when it was announced on Japan’s Nintendo Direct broadcast last week.


Success!

Localization was a success.

Beyond translating the game, NOJ was a big help coming up with new combos for the Japanese audience – especially since we here at Tomorrow Corporation are woefully behind on our Japanese puns and humor. I would not have heard of the phrase “Marshmallow Girl” or known that there was a rabbit that lived on the moon were it not for the localization team’s tireless efforts.

Arigato, everyone!

And arigato to everyone following our site. It’s been a while since we’ve posted news, but that should be changing in the next month or two. Stay tuned…

Talkin’ About Little Inferno

Thursday, July 17th, 2014

Title Screen

I gave a talk about the things we learned while making Little Inferno at GDC this year,but completely forgot to post it here. There were some difficulties with sound during the presentation, so I ended up singing half of the lyrics of the jingle on stage. With no back up audio. In front of 600 or so people.

Despite the technical difficulties, the talk went pretty well! If you’re interested in learning about the story behind Little Inferno, it’s worth a gander. Just please ignore my bad singing.

Something Else is Burning

In other news, we’ve been quietly prototyping a few different game ideas for a little while now. Nothing new to report just yet, but it has been nice to go back to our roots. Strange to think we wrote that paper almost 9 years ago!

 

 

 

Little Inferno for Android NOW AVAILABLE! [UPDATED]

Tuesday, December 3rd, 2013

Little Inferno for Android

Toasty robots, type in your unlock codes! Swype across your parallaxing desktop! And ask Google’s permission to begin downloading your brand new Little Inferno for Android! It’s rolling out right now, worldwide at a launch discount of $2.99 (normally $4.99).

All reasonably recent devices should be able to handle the game just fine –  requiring Android OS 4.1 (JellyBean) or higher, 1GB RAM or higher, and 1GHz processor speed or higher. Any older device that is not compatible will be immediately incinerated.

Load Your DisketteThanks for your patience, everyone, while we put this together. And thanks to the folks at Apportable for making this happen. Let us know below how it works for you, and we’ll try and be quick about updates!

 

UPDATE AVAILABLE!

An update has just launched, version 1.2, on Google Play and Humble Store. Update on Amazon coming shortly after some more QA.

  • There should be better performance overall.
  • Less battery usage.
  • Rounded icon corners! (A highly requested feature.)

For those who have encountered a crash when using the My Pictures item to load photos, our Android experts think this can be solved one of two ways:

1) Instead of choosing a picture from your gallery or pictures, hit your Android back-button. We will choose a stock photo for you and you’ll be able to move on to the next catalog!

2) For some players, we believe that this problem is caused by a setting on some Android devices that shuts down the background activity to save memory. This may be a device setting that you can change if you can access Settings->Developer Options; it’s called “Don’t Keep Activities”. If not though, you can always get around it by pressing your back-button.

For those who are seeing this crash, does this help?

Note: The Android folks are still looking into NVidia Shield and TegraNote devices. If you’re still encountering any issues, the quickest way to get tech support is to contact our Android folks at Apportable by emailing here: androidsupport at tomorrowcorporation.com

 

Little Inferno for Android Coming Soon

Thursday, November 21st, 2013

Little Inferno for Android

BREAKING REPORT FOR LITTLE GREEN ROBOTS! The Android version of Little Inferno will begin rolling out very soon! More info to come once we know an exact date.

For those newly manufactured robots who might not yet be familiar with Little Inferno, you can fill your data banks with more information about the game here.

Just like the Wii U, PC, and iOS versions, the Android version will also ship in English, Spanish, French, Dutch, German, Brazilian Portuguese, and Italian. Thanks again to our volunteer translators!