Two new interviews just popped up today about making-of Little Inferno, motivations behind it, and ponies:
- Reticule Fireside Chat with Chris Evans – “When we first launched Little Inferno, we weren’t quite sure what to expect. We knew there’d be a few baffled “Iz ths even a GAAME?” reactions, but we were completely unprepared for all of the personal, touching emails it triggered.“
- Gamasutra Road to IGF – “We’d been noticing a trend of games that were like slightly interactive screensavers. Like a virtual aquarium. Or a virtual garden. And they seemed so obviously terrible, we thought it would have been brilliant if the developers had hidden a terrifying plot and genuinely great game just below the surface. And maybe only a few players would ever discover it.“
And a really thoughtful analysis piece from Wired – the article’s title “Little Inferno Mocks the Players Who Love it Most” is striking and maybe a little misleading. But the content of the article is much more specific, and goes on to clarify, that there’s “a message that made me realize that Little Inferno isn’t a cynical, mean-spirited hate letter to the games industry, but something far more thoughtful and valuable.” Full article here.