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Human Resource Machine NOW AVAILABLE on Wii U!

WiiU in NA

MEMO TO ALL CITIZENS OF THE WORLD (who are within Nintendo’s North America region)!!

Human Resource Machine is NOW AVAILABLE on the Nintendo Wii U, at your local eshop! (And coming soon for the European region.) It is currently playable in English and Spanish on your Wii U, and an upcoming patch for this region will also include French and Brazilian Portuguese.

Good luck everyone, and see you in the Miiverse.

 

22 Responses to “Human Resource Machine NOW AVAILABLE on Wii U!”

  1. Don’t have italian translation, right?

  2. KyleGray says:

    It will have Italian when it releases in Europe. The North American version will be available in English, French, Spanish, and Brazilian Portuguese.

  3. Ivan says:

    Sweet! I wonder, if one wants to support you the most, which version of the game gives you the best benefits? No, you can’t say “buy them all” 😛

    • KyleGray says:

      Our site gives us the most control and supports us the most – plus you get a Steam key.

      That being said, I would just get it on whatever platform you think you’ll play it the most!

  4. pavo says:

    I finished Human Resource Machine recently. I like it very much and recommend it to anyone interested in puzzles / programming / logic games.

    Questions:

    1. There are optional goals to reach (create small / fast programs), so there must be reference solutions. Will these solutions be published?

    2. Any plans for for an expansion or user supported / generated puzzles?

    Thanks for the fun games, I play them both 🙂

    pavo

    PS: Winter is coming and everyone should get a litte fireplace…

  5. Serg says:

    What about an iOs port?

    • KyleGray says:

      Still working on it. At the moment we only have plans to release on iPads, since it might be pretty hard to cram all that code on those teeny-tiny screens!

      • Jon says:

        Personally I would love an Android phone port. I have an LG G3 so I’m not massively worried about it looking too small. This looks like an amazing game to play while I’m just out and about.

        Maybe for smaller phones you could have the “code” screen be separate from the “everything else” screen? I’m not a game maker so I don’t know how difficult it would be to implement something like that.

        I don’t mind waiting for that but if there are no plans I’ll still happily buy it on steam (from your site because I want you guys to get all those sweet muns)

  6. Periwinkle says:

    Like pavo, I’m curious about existing solutions, both from the developers and from players. I’d rather not be spoiled by seeing “good” solutions, but I’d like to see just what the extremes people reach in optimizing one goal at the expense of the other.

    For example, I consider my most creative solution to date is “Digit Exploder” using only 24 instructions (size challenge is 30). It took absurd time (809 instructions, speed challenge is 165, legitimately earning “Queen of Inefficiency”). An interesting side effect is that, given a larger MAXINT and enough registers, it could solve for arbitrary numbers of digits, although the already terrible run time would become exponentially worse.

    I’m sure this isn’t the limit. Has anyone out there managed to implement heapsort or quicksort?

  7. citizen_zane says:

    Wow! This game is fantastic! So far, you’re two for two. At this rate, I’m almost certain that I’ll buy whatever it is you guys put out next. Quick question: any chance of you guys putting out some merchandise? Shirts, hats…maybe even posters?

  8. Tom says:

    I only just discovered this game exists today. I’m a programmer myself, and this looks a good way to introduce the kids into it. I’m also hoping the Australian release isn’t too far away.

    • main_gi says:

      I’ve always said LogicBox is better if you’re a non-programmer (convenience and all) but I have no data for that. It’d be nice to have more on the topic. What other PP’s have you played?

  9. Tony says:

    Will it be available on linux?

  10. 3limin4t0r says:

    I’ve bought this game on pc and also going to buy it on my Wii U when it hits Europe. The game is awesome although I feel the “end-game” feels a little short imo. Just when the games starts to capture the feeling of programming it ends. I’d like to see more puzzles like the last few (since the pointer is introduced). I understand the story ends and you guy’s are busy porting the game to other platforms, so this is likely not going to happen. I’ve got to give you guys props for introducing players to the ‘\0’ terminated lists and the linked list, those are some nice real-word data structures. I saw the sort puzzle coming from miles away, but it was still fun to solve.

    I still need to beat some size and speed challenges, they are a nice addition for us completionists out there. Those let you stumble upon solutions you didn’t think of before.

    Keep up the good work.

  11. Gordey says:

    My question is: Will there be a second version of Little Inferno will or update?

  12. rain says:

    what game engine is made?

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