MEMO TO ALL CITIZENS OF THE WORLD! Our hard working employees have been busy filling Human Resource Machine with as many puzzles and data boxes as possible.
And we’re now finally pleased to announce that Human Resource Machine will be available for Windows, Mac, and Nintendo WiiU on October 15, 2015. Other platforms TBD. (Update: European WiiU version will release a little later, more info soon.)
In these last few remaining weeks, we’ll be eradicating any remaining bugs, and translating the game into all of earth’s many languages, thanks to our brave beta and translation project volunteers, pictured below, hard at work.
We here at Tomorrow Corporation have been busy getting married, making babies, and other wasteful, unprofitable activities – but we’ve also managed to build a new game!
Human Resource Machine is a puzzle game for nerds. Use your little workers to solve each level’s puzzle, and get promoted up to the next floor. Repeat. Each level is one year.
Self improvement tip: Our previous games have all taken 2-3 years to build so far. This one took only 9 months – as much time as it takes to build a new human – and it’s felt exciting and liberating the whole time. We hope you have as much fun with it as we have!
Thanks to Nintendo of Japan’s outstanding localization team, Little Inferno is officially out in Japan for the Nintendo Wii U! Tomorrow Corporation was honored that the Big N chose to bring over Little Inferno, and even more honored when it was announced on Japan’s Nintendo Direct broadcast last week.
Localization was a success.
Beyond translating the game, NOJ was a big help coming up with new combos for the Japanese audience – especially since we here at Tomorrow Corporation are woefully behind on our Japanese puns and humor. I would not have heard of the phrase “Marshmallow Girl” or known that there was a rabbit that lived on the moon were it not for the localization team’s tireless efforts.
And arigato to everyone following our site. It’s been a while since we’ve posted news, but that should be changing in the next month or two. Stay tuned…
I gave a talk about the things we learned while making Little Inferno at GDC this year,but completely forgot to post it here. There were some difficulties with sound during the presentation, so I ended up singing half of the lyrics of the jingle on stage. With no back up audio. In front of 600 or so people.
Despite the technical difficulties, the talk went pretty well! If you’re interested in learning about the story behind Little Inferno, it’s worth a gander. Just please ignore my bad singing.
Something Else is Burning
In other news, we’ve been quietly prototyping a few different game ideas for a little while now. Nothing new to report just yet, but it has been nice to go back to our roots. Strange to think we wrote that paper almost 9 years ago!