We are a 3 person team. Here are our games so far:

Archive for the ‘news’ Category

Little Inferno Sale Everywhere and Now Available on GOG

Thursday, October 8th, 2015

Leading up to the launch of Human Resource Machine next week, we’re putting our previous game Little Inferno on sale for a few days. And, better late than never, Little Inferno just released on GOG today!

And just for fun, some of our favorite Little Inferno Let’s Play’s and other thoughtful commentary from the last few years:

Questions about the Machine

Monday, October 5th, 2015

I got an input.

The fine folks at Nintendo Everything asked us some tough questions about Human Resource Machine, the Wii U, and what it’s like being an indie developer in 2015 – full interview here.

Human Resource Machine Coming Soon to Nintendo WiiU

Tuesday, September 15th, 2015


MEMO TO ALL CITIZENS OF THE WORLD! Our hard working employees have been busy filling Human Resource Machine with as many puzzles and data boxes as possible.

And we’re now finally pleased to announce that Human Resource Machine will be available for Windows, Mac, and Nintendo WiiU on October 15, 2015. Other platforms TBD. (Update: European WiiU version will release a little later, more info soon.)

Platform Friends

In these last few remaining weeks, we’ll be eradicating any remaining bugs, and translating the game into all of earth’s many languages, thanks to our brave beta and translation project volunteers, pictured below, hard at work.



Human Resource Machine’s First Trailer, Screenshots, and Other Info

Tuesday, June 9th, 2015

Welcome new employees! Management has just posted Human Resource Machine’s first trailer, screenshots, and more info over here ->

Announcing Human Resource Machine

Saturday, June 6th, 2015

Human Resource Machine title

We here at Tomorrow Corporation have been busy getting married, making babies, and other wasteful, unprofitable activities – but we’ve also managed to build a new game!

Job Applicant Number OneHuman Resource Machine is a puzzle game for nerds. Use your little workers to solve each level’s puzzle, and get promoted up to the next floor. Repeat. Each level is one year.

Self improvement tip: Our previous games have all taken 2-3 years to build so far. This one took only 9 months – as much time as it takes to build a new human – and it’s felt exciting and liberating the whole time. We hope you have as much fun with it as we have!

Trailer and more info in a few days…