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Archive for the ‘news’ Category

Human Resource Machine’s First Trailer, Screenshots, and Other Info

Tuesday, June 9th, 2015

Welcome new employees! Management has just posted Human Resource Machine’s first trailer, screenshots, and more info over here ->

Announcing Human Resource Machine

Saturday, June 6th, 2015

Human Resource Machine title

We here at Tomorrow Corporation have been busy getting married, making babies, and other wasteful, unprofitable activities – but we’ve also managed to build a new game!

Job Applicant Number OneHuman Resource Machine is a puzzle game for nerds. Use your little workers to solve each level’s puzzle, and get promoted up to the next floor. Repeat. Each level is one year.

Self improvement tip: Our previous games have all taken 2-3 years to build so far. This one took only 9 months – as much time as it takes to build a new human – and it’s felt exciting and liberating the whole time. We hope you have as much fun with it as we have!

Trailer and more info in a few days…

Konichiwa, Japan!

Monday, April 6th, 2015

LittleInferno_JP_titlescreen
Thanks to Nintendo of Japan’s outstanding localization team, Little Inferno is officially out in Japan for the Nintendo Wii U! Tomorrow Corporation was honored that the Big N chose to bring over Little Inferno, and even more honored when it was announced on Japan’s Nintendo Direct broadcast last week.


Success!

Localization was a success.

Beyond translating the game, NOJ was a big help coming up with new combos for the Japanese audience – especially since we here at Tomorrow Corporation are woefully behind on our Japanese puns and humor. I would not have heard of the phrase “Marshmallow Girl” or known that there was a rabbit that lived on the moon were it not for the localization team’s tireless efforts.

Arigato, everyone!

And arigato to everyone following our site. It’s been a while since we’ve posted news, but that should be changing in the next month or two. Stay tuned…

Talkin’ About Little Inferno

Thursday, July 17th, 2014

Title Screen

I gave a talk about the things we learned while making Little Inferno at GDC this year,but completely forgot to post it here. There were some difficulties with sound during the presentation, so I ended up singing half of the lyrics of the jingle on stage. With no back up audio. In front of 600 or so people.

Despite the technical difficulties, the talk went pretty well! If you’re interested in learning about the story behind Little Inferno, it’s worth a gander. Just please ignore my bad singing.

Something Else is Burning

In other news, we’ve been quietly prototyping a few different game ideas for a little while now. Nothing new to report just yet, but it has been nice to go back to our roots. Strange to think we wrote that paper almost 9 years ago!

 

 

 

Little Inferno for Android NOW AVAILABLE! [UPDATED]

Tuesday, December 3rd, 2013

Little Inferno for Android

Toasty robots, type in your unlock codes! Swype across your parallaxing desktop! And ask Google’s permission to begin downloading your brand new Little Inferno for Android! It’s rolling out right now, worldwide at a launch discount of $2.99 (normally $4.99).

All reasonably recent devices should be able to handle the game just fine –  requiring Android OS 4.1 (JellyBean) or higher, 1GB RAM or higher, and 1GHz processor speed or higher. Any older device that is not compatible will be immediately incinerated.

Load Your DisketteThanks for your patience, everyone, while we put this together. And thanks to the folks at Apportable for making this happen. Let us know below how it works for you, and we’ll try and be quick about updates!

 

UPDATE AVAILABLE!

An update has just launched, version 1.2, on Google Play and Humble Store. Update on Amazon coming shortly after some more QA.

  • There should be better performance overall.
  • Less battery usage.
  • Rounded icon corners! (A highly requested feature.)

For those who have encountered a crash when using the My Pictures item to load photos, our Android experts think this can be solved one of two ways:

1) Instead of choosing a picture from your gallery or pictures, hit your Android back-button. We will choose a stock photo for you and you’ll be able to move on to the next catalog!

2) For some players, we believe that this problem is caused by a setting on some Android devices that shuts down the background activity to save memory. This may be a device setting that you can change if you can access Settings->Developer Options; it’s called “Don’t Keep Activities”. If not though, you can always get around it by pressing your back-button.

For those who are seeing this crash, does this help?

Note: The Android folks are still looking into NVidia Shield and TegraNote devices. If you’re still encountering any issues, the quickest way to get tech support is to contact our Android folks at Apportable by emailing here: androidsupport at tomorrowcorporation.com