We’ve been approved by Nintendo! And just found out (for sure this time!) Human Resource Machine will launch Thursday October 29 on Wii U in North and South America. We’re aiming to get the European version ready for release in November – more info soon.
Extra big thanks to our beta testers, translation volunteers, friends and family, and all the little workers who didn’t make it!
By sheer coincidence, two of our indie friends are also launching their games today!
Ron Carmel, Kyle Gabler’s co-creator on World of Goo has launched Subterfuge – an online multiplayer game that plays out in real-time over the course of about a week. Available today on iOS and Android.
One day we’ll all communicate in a common digital language without ambiguity. But until then, we’ll make every effort to accommodate the inefficient languages our meat brains understand.
And one of our favorite parts of making indie games the last few years is the community translation project. Little Inferno, World of Goo, and now Human Resource Machine, have been fully translated by real live humans from around the world – very patient people who’ve gracefully handled terrible puns, obtuse idioms, and all.
So we’re proud to announce that Human Resource Machine will be available in 10 languages – English, French, Italian, German, Spanish, Dutch, Polish, Swedish, Russian, and Brazilian Portuguese – much thanks to our fellow translators listed below, as they appear in the credits.
Windows and Mac versions of HRM are coming out next week on Oct 15 on Steam, GOG, Humble Store, and right here on this site! But looks like our North American Wii U version will be delayed a week or so – we’ll post an updated date here as soon as we get it. It’s totally our fault for submitting a little late, we just tried to fill the Nintendo version with too many mushrooms!